VGA Legacy MKIII - Anisotropic filtering
Por um escritor misterioso
Last updated 23 março 2025

Enhanced Trilinear filtering solving blurred textures. Invented by: unknown1st use: unknownMainstream use: 1999+ - with releasing DX7 GPU chipsUsed for: increasing image qualityReplaced by: nothing yet Trilinear filtering was better than Bilinear, but both of them produced blurred textures an

VGA Legacy MKIII - Anisotropic filtering

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If it is widely known that Anisotropic filtering has negligible impact to fps, why is it always set to 2x in games by default? : r/pcgaming

VGA Legacy MKIII - Anisotropic filtering

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