Benchmarking World of Warcraft's DirectX 12 Support

Por um escritor misterioso
Last updated 31 maio 2024
Benchmarking World of Warcraft's DirectX 12 Support
World of Warcraft added DirectX 12 support last week -- we take the new API out for a spin and compare it to DX11.
Benchmarking World of Warcraft's DirectX 12 Support
World of Warcraft Engine Updated to Support DX12, Adds 21:9 Cinematic Rendering
Benchmarking World of Warcraft's DirectX 12 Support
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Benchmarking World of Warcraft's DirectX 12 Support
Benchmarking and analyzing World of Warcraft performance
Benchmarking World of Warcraft's DirectX 12 Support
Benchmarking World of Warcraft's DirectX 12 Support
Benchmarking World of Warcraft's DirectX 12 Support
World of Warcraft: Shadowlands now available with ray-traced shadows, ambient occlusion, and multi-threaded performance improvements - News
Benchmarking World of Warcraft's DirectX 12 Support
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Benchmarking World of Warcraft's DirectX 12 Support
Computerbase: WoW, DirectX 11 vs. DirectX 12 benchmarks : r/Amd
Benchmarking World of Warcraft's DirectX 12 Support
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Benchmarking World of Warcraft's DirectX 12 Support
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Benchmarking World of Warcraft's DirectX 12 Support
Benchmarking and analyzing World of Warcraft performance
Benchmarking World of Warcraft's DirectX 12 Support
Newest Update for World of Warcraft®: Battle for AzerothTM Includes DirectX 12 Optimizations That Increase GeForce GPU Performance, GeForce News
Benchmarking World of Warcraft's DirectX 12 Support
DirectX 12 is able to handle 600k draw calls vs. 6k for DX9. 600% Performance Increase Achieved on AMD GPUs : r/Games
Benchmarking World of Warcraft's DirectX 12 Support
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