Game-based learning in computer science education: a scoping
Por um escritor misterioso
Last updated 22 março 2025

Using games in education has the potential to increase students’ motivation and engagement in the learning process, gathering long-lasting practical knowledge. Expanding interest in implementing a game-based approach in computer science education highlights the need for a comprehensive overview of the literature research. This scoping review aims to provide insight into current trends and identify research gaps and potential research topics concerning game-based learning in computer science. Using standard methodology for scoping review, we identified 113 articles from four digital libraries published between 2017 and 2021. Those articles were analyzed concerning the educational level, type of the game, computer science topic covered by the game, pedagogical strategies, and purpose for implementing this approach in different educational levels. The results show that the number of research articles has increased through the years, confirming the importance of implementing a game-based approach in computer science. Different kinds of games, using different technology, concerning different computer science topics are presented in the research. The obtained results indicate that there is no standardized game or standardized methodology that can be used for the creation of an educational game for computer science education. Analyzed articles mainly implement a game-based approach using learning by playing, and no significant focus is given to the effectiveness of learning by designing a game as a pedagogical strategy. Moreover, the approach is mainly implemented for developing computational thinking or programming skills, highlighting the need for its implementation in other topics beyond programming.

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PDF) Game Based Learning for Computer Science Education

PDF) Game-based learning in computer science education: a scoping literature review

Effects of digital game-based STEM education on students' learning achievement: a meta-analysis, International Journal of STEM Education

Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation - ScienceDirect

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Frontiers Applying game-based learning to a primary school class in computer science terminology learning

Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning - ScienceDirect
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