TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
Por um escritor misterioso
Last updated 16 maio 2024
Describe the bug Ryujinx does not progress beyond 5280 something shaders out of 23345. sometimes it’s 5281, 5287, 5280, 5285, etc. To Reproduce Steps to reproduce the behavior: Download shaders in ryusak Launch ryujinx, then TOTK Stall E
Stuck on Loading Data · Issue #87 · Ecks1337/RyuSAK · GitHub
TOTK yuzu have crashed · Issue #1064 · flathub/org.yuzu_emu.yuzu · GitHub
tweaks/video fix/tweaks.sh at master · mazdahacks/tweaks · GitHub
Stuck on Loading Data · Issue #87 · Ecks1337/RyuSAK · GitHub
TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
Stuck on leading data screen · Issue #64 · Ecks1337/RyuSAK · GitHub
So i recently got yuzu to emulate totk, but i have this problem with the lighting/shading, i tried changing the settings but it keeps coming back, what should i do? (Im using
So i recently got yuzu to emulate totk, but i have this problem with the lighting/shading, i tried changing the settings but it keeps coming back, what should i do? (Im using
Stuck on leading data screen · Issue #64 · Ecks1337/RyuSAK · GitHub
Huge lag-spike when opening some chests in moog houses · Issue #1144 · LunaPixelStudios/Better-MC · GitHub
TOTK Shaders : r/macgaming
Shader Optimization stuck on 2% : r/ModernWarfareII
TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
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