Mono - GDScript extends C# Script · Issue #38352 · godotengine
Por um escritor misterioso
Last updated 24 março 2025

Godot version: 3.2.2 Beta 1 Mono OS/device including version: Linux Mint 19.3 Issue description: Since all scripts should be compatible with each other, GDScript should be able to extend C# Scripts. For example: class MyMonoScript : Node
gdignore does not exclude C# scripts from build · Issue #56339 · godotengine /godot · GitHub
Scripts cannot be loaded from additional C# projects. · Issue #77675 · godotengine/godot · GitHub
HTML5 + Mono export fails to load C# scripts · Issue #18569 · godotengine/ godot · GitHub

GDNative is here!

Godot crash after starting of the game written in C# · Issue #32762 · godotengine/godot · GitHub

Why this code don't work? I don't know what i messed with move and slide. : r/godot

Unable to make HTTPS requests with C#'s built-in class (not HTTPRequest) (fixed in `master`) · Issue #36958 · godotengine/godot · GitHub

Blog: Setting up spine-godot with C#

5 more changes to GDScript in Godot 4 you'll want to know about – The Shaggy Dev

Failed to create c# project · Issue #70468 · godotengine/godot · GitHub

Introducing C# in Godot

Godot Mono Crashing When Creating New C# Script · Issue #17966 · godotengine /godot · GitHub
Cannot build scene with C# script · Issue #5443 · godotengine/godot-docs · GitHub

GDScript style guide: remove multiple blank lines between functions · Issue #3613 · godotengine/godot-docs · GitHub

C# progress report: Visual Studio and VSCode
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