Why games can't abandon the HUD - Polygon

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Last updated 16 junho 2024
Why games can't abandon the HUD - Polygon
Press F is more than just a great meme; it also proves that immersion is a complicated idea. Getting rid of UIs might seem like a solution, but there’s way more to it (despite what The Last of Us 2, God of War, and Breath of the Wild might suggest).
Why games can't abandon the HUD - Polygon
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Why games can't abandon the HUD - Polygon
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Why games can't abandon the HUD - Polygon
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Why games can't abandon the HUD - Polygon
Why games can't abandon the HUD
Why games can't abandon the HUD - Polygon
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Why games can't abandon the HUD - Polygon
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Why games can't abandon the HUD - Polygon
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Why games can't abandon the HUD - Polygon
Why games can't abandon the HUD
Why games can't abandon the HUD - Polygon
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Why games can't abandon the HUD - Polygon
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Why games can't abandon the HUD - Polygon
Disabling HUD elements makes games more immersive and fun (lots of screenshots inside)
Why games can't abandon the HUD - Polygon
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