Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Por um escritor misterioso
Last updated 21 fevereiro 2025
The latest Call of Duty game required realistic oceans and breaking waves on the beaches of Normandy that could run at 60fps. Find out how Houdini Ocean Toolkit…
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AIRBORNE WARFARE: AN INTER-ACTIVE EXAMINATION
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GDC2018 New Reality Co. on Vimeo
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Creating Real-Time Oceans for Call of Duty: WWII
GDC 2018 プレゼンテーション – Born Digital サポート
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Creating Real-Time Oceans for Call of Duty: WWII
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Hachette UK
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