Texture Management in Defold - The Defoldmine - Defold game engine forum
Por um escritor misterioso
Last updated 09 junho 2024
This post is for beginners of mobile game dev and aim to inform about the different areas of how to work with textures in defold. A lot of the number presented in this post are ballpark numbers and should only be seen as a recommendations, not law or fact. Makeshift Table of Content This post Texture profiles Atlases Hardware compression Texture size Common problems Atlas properties Resizing Images Optimizing Texture Profiles The texture profile is only used when you bundle your package
Texture Compression Update (Alpha testing) - Announcements - Defold game engine forum
Big List of Defold Pro Tips! - The Defoldmine - Defold game engine forum
Change model texture in runtime (SOLVED) - Feature requests - Defold game engine forum
Texture Management in Defold - The Defoldmine - Defold game engine forum
SSAO/SSLR/Deferred shading - The Defoldmine - Defold game engine forum
Texture Compression Update (Alpha testing) - Announcements - Defold game engine forum
Support for TexturePacker and trimmed images - The Defoldmine - Defold game engine forum
Defold (@defold@) - Gamedev Mastodon
Unable to load files and tilemaps in defold editor - Bugs - Defold game engine forum
Big List of Defold Pro Tips! - The Defoldmine - Defold game engine forum
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