Rise of the Tomb Raider DirectX 12 Performance Update - OC3D

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Last updated 15 junho 2024
Rise of the Tomb Raider DirectX 12 Performance Update - OC3D
DirextX 11 VS DirectX 12   In the previous pages, we compared the performance of Rise of the Tomb Raider’s original Direct 12 patch and the performance of the game’s newest DirectX 12 implementations, seeing a higher minimum framerate performance in the majority of cases and improved performance in all cases for AMD’s R9 Fury […]
Rise of the Tomb Raider DirectX 12 Performance Update - OC3D
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Rise of the Tomb Raider DirectX 12 Performance Update - OC3D
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Rise of the Tomb Raider DirectX 12 Performance Update - OC3D
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Rise of the Tomb Raider DirectX 12 Performance Update - OC3D
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Rise of the Tomb Raider DirectX 12 Performance Update - OC3D
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Rise of the Tomb Raider DirectX 12 Performance Update - OC3D
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Rise of the Tomb Raider DirectX 12 Performance Update - OC3D
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Rise of the Tomb Raider DirectX 12 Performance Update - OC3D
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Rise of the Tomb Raider DirectX 12 Performance Update - OC3D
Rise of the Tomb Raider DirectX 12 Performance Update - OC3D
Rise of the Tomb Raider DirectX 12 Performance Update - OC3D
Rise of the Tomb Raider DirectX 12 Performance Update - OC3D
Rise of the Tomb Raider DirectX 12 Performance Update - OC3D
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Rise of the Tomb Raider DirectX 12 Performance Update - OC3D
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Rise of the Tomb Raider DirectX 12 Performance Update - OC3D
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Rise of the Tomb Raider DirectX 12 Performance Update - OC3D
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