Problem Solving – Level 3 Games Dev year 2

Por um escritor misterioso
Last updated 23 março 2025
Problem Solving – Level 3 Games Dev year 2
I explored isometric drawing, using a good example - which is Minecraft. The use of blocks to build up detailed worlds in a common concept art style. Its quick and easy with an isometric grid. I drew a block first and kept developing it, adding a portal, some caves and waterfalls. After this i plan…
Problem Solving – Level 3 Games Dev year 2
Problem Solving – Level 3 Games Dev year 2
Problem Solving – Level 3 Games Dev year 2
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