Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly Translated Interview
Por um escritor misterioso
Last updated 02 abril 2025

In a newly translated interview with Shigeru Miyamoto from the mid 90s, we now have some more insight into the development of the hugely influential Super Mario 64 and how the team tackled its then new 3D approach to platform games.

The 64DREAM – December 1997 Interview: Shigesato Itoi and Shigeru

Shigeru Miyamoto by Bloomsbury Publishing - Issuu

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Super Mario 64 – 1996 Developer Interviews

Super Mario Bros. 30th Anniversary Special Interview ft. Shigeru

Franchise Festival #49: Mario (2D) – The Avocado
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Newly-translated interview features Miyamoto talking Super Mario

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