Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly Translated Interview

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Last updated 02 abril 2025
Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly  Translated Interview
In a newly translated interview with Shigeru Miyamoto from the mid 90s, we now have some more insight into the development of the hugely influential Super Mario 64 and how the team tackled its then new 3D approach to platform games.
Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly  Translated Interview
The 64DREAM – December 1997 Interview: Shigesato Itoi and Shigeru
Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly  Translated Interview
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Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly  Translated Interview
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Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly  Translated Interview
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Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly  Translated Interview
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Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly  Translated Interview
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Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly  Translated Interview
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Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly  Translated Interview
Super Mario Bros. 30th Anniversary Special Interview ft. Shigeru
Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly  Translated Interview
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Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly  Translated Interview
Evolution of Mario: a Staple for Classic and Modern Graphics
Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly  Translated Interview
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Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly  Translated Interview
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Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly  Translated Interview
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Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly  Translated Interview
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