Occlusion Culling still rendering hidden gameobjects. - Questions & Answers - Unity Discussions
Por um escritor misterioso
Last updated 18 fevereiro 2025
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Hello, I’m trying to learn C# coding and Unity so I’m having fun and recreating some of the mechanics from Minecraft. I’m trying to get some Occlusion Culling working properly so I can boost performance and FPS. However, even tho I am only viewing a small portion of game objects (blocks) it still renders A LOT of blocks that aren’t even visible. I would prefer it to simply hide any blocks that are not visible at all and only render ones the player can see (if a block is hidden behind 1 blo
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Occlusion culling or Hidden surface determination. – Games Design
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Unity - Manual: Occlusion Culling
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Maximizing Your Unity Game's Performance - CG Cookie
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How to Use Occlusion Culling in Unity — The Sneaky Way
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Unity - Manual: Occlusion Culling
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Video Game Bad Smells: What They Are and How Developers Perceive
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Unity HDRP Occlusion Culling. Goal: Implement occlusion culling in
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Occlusion Culling Woes - Unity Forum
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Graphics - GPU Occlusion Culling without baking and raycasting
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c# - Unity: Grayscaling a single layer using two cameras also
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