PDF] How to Evaluate Educational Games: a Systematic Literature
Por um escritor misterioso
Last updated 14 abril 2025
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It is observed that among the few encountered approaches no clear pattern emerges on which quality factors to evaluate and there exists a need for research on the definition and operationalization of educational game evaluations in order to obtain more valid and uniform results. Educational games have been used as an innovative instructional strategy in order to achieve learning more effectively. However, it is essential to systematically evaluate such games in order to obtain sound evidence on their impact. Thus, the objective of this article is to present the state of the art on how to systematically evaluate educational games. Therefore, we performed a systematic literature review with an initial sample of 21,291 articles from which 11 relevant articles have been identified, describing 7 approaches to systematically evaluate educational games. Based on these studies we analyze how the approaches are defined (quality factors, theoretical constructs), operationalized (research designs, data collection instruments, data analysis methods), how they have been developed (development methodology) and evaluated (evaluated aspects, number of applications & data points and data analysis methods). As a result, we can confirm that exist few approaches to systematically evaluate educational games. The majority of the approaches are developed in an ad-hoc manner, not providing an explicit definition of the study, its execution and data analysis. We also observed that among the few encountered approaches no clear pattern emerges on which quality factors to evaluate. This shows that there exists a need for research on the definition and operationalization of educational game evaluations in order to obtain more valid and uniform results.
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PDF] How to Evaluate Educational Games: a Systematic Literature Review
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DARPA's explainable AI (XAI) program: A retrospective - Gunning - 2021 - Applied AI Letters - Wiley Online Library
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Educational video game - Wikipedia
Video Games and the Future of Learning - David Williamson Shaffer, Kurt R. Squire, Richard Halverson, James P. Gee, 2005
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Table 3 from How to Evaluate Educational Games: a Systematic Literature Review
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Exploring the trends of educational virtual reality games: a systematic review of empirical studies, Smart Learning Environments
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Machine Learning for Algorithmic Trading: Predictive models to extract signals from market and alternative data for systematic trading strategies with Python, 2nd Edition: Jansen, Stefan: 9781839217715: : Books
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Systematic review - Wikipedia
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Chemical Battleship: Discovering and Learning the Periodic Table Playing a Didactic and Strategic Board Game
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Computers, Free Full-Text
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A review of using digital game-based learning for preschoolers
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Guidance on Conducting a Systematic Literature Review - Yu Xiao, Maria Watson, 2019
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Sustainability, Free Full-Text
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A Systematic Literature Review of the Impact of COVID-19 Lockdowns on Air Quality in China - Aerosol and Air Quality Research
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PDF] How to Evaluate Educational Games: a Systematic Literature Review
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