DirectX 12 Async Shaders An Advantage For AMD And An Achilles Heel For Nvidia Explains Oxide Games Dev
Por um escritor misterioso
Last updated 31 maio 2024
Oxide Games have pinpointed Asynchronous Shaders as one of the main reasons AMD hardware showed significant gains vs Nvidia in DX12.
Ashes of the Singularity DirectX 12 Mixed GPU Performance - New DirectX Multi-GPU Feature
DirectX 12 Async Shaders An Advantage For AMD And An Achilles Heel For Nvidia Explains Oxide Games Dev
TechPowerUp
Graphics Core Next - Wikipedia
nBody DirectX® 12 Sample (asynchronous compute version) - AMD GPUOpen
NVIDIA and AMD Ready For Next Generation DirectX 12 API - Showcase New Features and Benefits of D3D12 API
On DirectX 12: Demystifying Asynchronous Compute on Nvidia and AMD GPUs.
NVIDIA and AMD Ready For Next Generation DirectX 12 API - Showcase New Features and Benefits of D3D12 API
DirectX 12 Multi-GPU Performance - Ashes of the Singularity Revisited: A Beta Look at DirectX 12 & Asynchronous Shading
Microsoft Unveils DirectX 12 Ultimate: The GPU Feature Set For the Next Generation of Games
NVIDIA and AMD Ready For Next Generation DirectX 12 API - Showcase New Features and Benefits of D3D12 API
Nvidia Actively Working To Implement DirectX 12 Async Compute With Oxide Games In Ashes Of The Singularity
RedGamingTech
RedGamingTech
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