Cities Skylines
Por um escritor misterioso
Last updated 23 março 2025

A few years after Maxis/EA disappointed gamers with their 2013 release of Sim City, Paradox Interactive and Colossal Order decided the time was right to provide an alternative to the de facto city-building sim. This game may owe a lot to Will Wright and Maxis, but it is a phenomenal game that surpasses the 2013 Sim City game in every way.
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Cities: Skylines can handle fairly large geographical areas filled with hundreds of buildings and almost a million citizens. To handle this computational workload and still present a visually impressive experience, the developer (Colossal Order) went with the Unity engine.

IU student builds scaled Indiana model in Cities: Skylines video game

Cities: Skylines on X: Only 5 days separate us from our birthday! But make sure to join us tomorrow at 6pm CET for a super special @PdxInteractive Announcement Show! / X

Cities: Skylines - Paradox Interactive

Cities Skylines 2 just launched, and you can get it cheap right here

Cities: Skylines
Cities: Skylines

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Cities: Skylines - Wikipedia

Cities Skylines 2 Dev Targets 30FPS: 'There's No Real Benefit in a City Builder for 60FPS

San Francisco Rendered in Extreme Detail in 'Cities: Skylines' - Bloomberg
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