Billboard in front of 3D object - Questions & Answers - Unity
Por um escritor misterioso
Last updated 12 abril 2025

Hello everyone, I am currently facing a rendering problem. In our game, the character is a sprite rendered on a plane, living in a 3D world. The plane is a billboard always facing the camera, camera which is over his head. So, the plane is almost horizontal to show a character standing vertically. It provokes visual problems when the billboard goes through a wall. To prevent this, I made a shader changing the offset, giving our character a little more space.(Shader is Cutout diffuse with “O

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