Alexander Alekhin - Procedural Wet Shader

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Last updated 17 junho 2024
Alexander Alekhin - Procedural Wet Shader
I tried to make in Houdini a procedural shader for wet surfaces with water ripples based only on the shading context without using dynamics. Render with the help of a mantra with one HDRI on lighting. In principle, where honest collisions of particles
Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
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