Cool Code - Quake 3 Fast InvSqrt() - Particl Digital

Por um escritor misterioso
Last updated 10 junho 2024
Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
Ever play Quake while growing up? Aside from the game itself, the code written to build it is home to a small piece of history in being able to get around the very expensive inverse square root function using very accurate, very fast approximation. The code, specifically how the mythical constant(0x5f3759df) was derived is still…
Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
history - Where did Fast InvSqrt() come from? - Retrocomputing Stack Exchange
Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
Quake 3 Source Code Review: Architecture
Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
Exploring Quake 3's Fast Inverse Square Root
Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
Fast Inverse Square Root — A Quake III Algorithm
Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
PDF) A Modification of the Fast Inverse Square Root Algorithm
Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
math - Fastest implementation of sine, cosine and square root in C++ (doesn't need to be much accurate) - Stack Overflow
Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
Computation, Free Full-Text
Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
Fast inverse square root - Wikipedia
Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
Quake 3 Source Code Review: Network Model
Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
Quake III's Fast Square Root - That One Game Dev
Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
Tales of an Indie Developer: 2006
Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
Computation, Free Full-Text
Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
Behind the Performance of Quake 3 Engine: Fast Inverse Square Root
Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
Fast inverse square root - Wikipedia

© 2014-2024 praharacademy.in. All rights reserved.