In short, ZBrush is an art tool created by artists for artists
Pixologic ZBrush Overview ZBrush sets the industry standard for digital sculpting and painting. Its features allow you to use customizable brushes to shape, texturize and paint virtual clay in a real-time environment that provides instant feedback. With ZBrush, you get the same tools used by movie studios, game developers, toy/collectibles manufacturers, jewelry designers, automotive/aeronautical designers, illustrators, advertisers, scientists, and other artists around the world. In fact, we even won an Academy Award for the technology that powers ZBrush. It allows you to create models and illustrations limited only by your imagination at a speed that allows you to excel in today’s fast-paced industry. Highlights of Pixologic ZBrush Base Mesh Generation Like anywhere else in life, how far you can go usually depends on where you start.
A great finished model requires a quality base mesh
ZBrush provides an arsenal of tools to help you with this task, ensuring that whatever you have in mind, there’s a way to get the perfect base to take it to the next level. The most popular of these systems are explained here. Sculptris Pro Ignore the limitations of polygon distribution and create images with ease! Sculptris Pro will dynamically add (teleport) and remove (decimate) polygons where needed. This is done during the brushstroke in a real-time process called Tessimation. This allows you to fully focus on the look you are trying to achieve.
The following is just the tip of the iceberg
Dynamesh DynaMesh is an ideal solution for free shaping because it removes all the need to focus on topological constraints. Change the overall shape of the model by pushing or pulling, adding different pieces of geometry to combine into one, or even removing geometry similar to how you can do with boolean operations. If Sculptris Pro dynamically adjusts the triangles in your mesh when rendering, DynaMesh redistributes the model’s polygons as squares on command. Mesh Details Whether created in ZBrush or imported from elsewhere, once you’ve created the basic mesh it’s time to start the details. For this purpose, ZBrush comes with a powerful set of tools. Creating Brushes The main workflow for creating with ZBrush is based on a brush system that can also be modulated using pen pressure from a graphics tablet.
You can even combine different types of noise to create very complex effects
ZBrush replicates the natural feel of a real brush or sculpting tool by using pressure applied to the pen tip to transform your digital stroke in a variety of ways. There are brushes for squeezing, sliding, creating a surface, carving into it, cutting a model, and more. You can even use other 3D models as brushes by placing their geometry on your surface. Noise Generator In addition to the ability to add detail by hand, ZBrush provides a system that procedurally generates surface detail using noise models. Select a part type, adjust a few simple parameters, and then apply this pattern to your model as a whole or by limiting it to a specific area. The Noise system is ideal for working on hard surfaces and for organic details.
It offers significant advantages over the standard workflow
PolyPaint Because ZBrush works with tens of millions of polygons in real time, you can paint directly on the surface of the model without assigning a texture map or UVs. The resolution of the texture map does not need to be determined in advance. This is especially valuable if you find you need more detailed information about an area than you thought. Instead of redrawing a new, larger texture map, you can simply transfer existing surface details to this larger map without any reprocessing. You don’t even need to do UV unpacking before starting painting.
Leave a Reply